With recent rumors pointing to a DRM and constant Internet connection requirement for the Xbox 720, various voices throughout the video game industry has discussed why this implementation will be detrimental to Microsoft. In a report given by GamingBolt today, Dan Pinchbeck of Thechineseroom, the developers behind “Amnesia,” discussed his thoughts on these features for the Xbox 720.
Speaking on the elimination of the use of used games, Pinchbeck says “I’m ambivalent about used games – a used game makes the developers no money, which means you are hurting developers buying them.” Then, going on to say “I think blocking is not so good though, I think it’s better to work on the basis that most people are basically honest and do the right thing than to over-police it.”
Discussing the implementation of an always online requirement for the Xbox 720, Pinchbeck says that this implementation is completely senseless unless the specified game is a multiplayer title. “If I buy a game, I want to own it, so I can transfer it to any of my devices, play when I want, where I want, on or offline. It’s part of this horrible conceptual shift like iTunes where although it looks like you are buying media, actually you only really are renting access to it, and I have a pretty big problem with that.”
For those of you that may be interested, we have listed a few concept photos of the Xbox 720 in the slideshow featured above this article.
















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