According to a report from Edge on Wednesday, new development has started from one of the co-founders of one of the biggest publishers in the industry.
Separately, James Ackroyd, who is a software director at Flippin Pixels, talked about what goes into making games great.
"Making games that are fun is all about understanding the people who are playing the game and making sure that the game that you make works for them.
"Whether that’s a console game aimed at a more core audience, or a Kinect game aimed at a more casual audience, or everyone even, or an iPhone title," Ackroyd said.
Shaun Read, who is a design director at Flippin Pixels, then discussed his process at Rare of how he use to brainstorm ideas.
"During the very few Summer days that we get in this country, myself and Gary [Richards] used to get out of the office and walk around Rare’s extensive grounds.
"Every day we used to talk about: ‘what could we do? What game ideas haven’t we done?’ The Rare offices have nice lakes and duck ponds, and that’s how the idea came about.
"Everybody, when they walk up to a space of water and see a flat stone, gets the urge to skim it. That’s the idea.
"Myself and Gary were working on it for a long time, in our spare time, just as a bit of release from work on the Kinect Sports franchise. That’s how it came about," Read said.
Steven Brand, who is the studio director at Flippin Pixels, talked about an interesting characteristic with some developers nowadays.
"I think there’s still a lot of snobbery in the developer society. The big developers don’t put their AAA teams on iOS because they’re going to make a fortune from whatever their latest console title is – so all the big developer teams are still doing console.
"That will probably shift, especially with the transition from this generation to the next generation. We should see some high quality developers working on iOS," Brand said.