The Xbox 720 and PlayStation 4 will be featuring some monster games, much like this current generation has, but some developers are not scared of going up against AAA titles.
According to a report from VG24/7 on Monday, The Astronaut’s co-owner and director Adrian Chmielarz talked about how his development team is no longer desiring to develop games for the AAA sector.
"It’s the same idea: get the best in business under one umbrella, have a studio with a very flat structure, be 100 per cent responsible for the glory and the shame, and work on games that get our hearts beat faster.
"One thing is different, though: we’re no longer excited by mammoth-sized games. We’re still very interested in high quality, but now and in the future we want to focus on smaller projects," Chmielarz said.
Chmielarz then talked about his experience working with Epic Games and said games are not where they should be.
"Working with Epic was the best school of professional game development one can imagine, but we are simply fascinated by different things currently.
"We had a blast working on the foundation for 'Gears of War: Judgment,' but after our part was done we just thought it’s time for us to go for, to quote Monty Python, ‘something completely different’. Quite literally, as the game we’re making is not a shooter.
"We think that video games are not all they can be. Actually, most of them are the same formula in a constantly updated skin.
"And that’s fine, but we think there’s room for more variety, for paradigms challenged and for the formulas reinvented. Ethan Carter is evolutionary, not revolutionary, but we still hope it’ll be one of the examples of a different kind of experience that video games can offer," Chmielarz said.



















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