WWE SmackDown vs. Raw 2010 (SVR 2010) was released on October 20, 2009 by it's publisher THQ. This years release has delivered another solid wrestling simulation, featuring user content creation fostered by an extremely creative and active fan base. Machinima is the technique of using video games to create cinema. It’s been around for more than 10 years, but has gained recent popularity as an effective tool to introduce movies, games, and as a platform for business advertising.
The robust create a wrestler (caw), new story designer, highlight reels, and other tools within SVR provide a solid platform for the development of fighting machinima oriented creations. Using the new story designer module to plan and storyboard feuds, affairs, and alliances to enhance and support the extensive in game wrestling match options places a great deal of creative power in the hands of the users. To an extent, they are able to assume the role of WWE management in determining the soap opera type acting which engenders the heroes (faces) and villains (heels) using a mixture of in game stars, downloaded legends & celebrity caws, or their own creations. Stage location options, casts, animations, emotions, scenes, sound/music, and camera options provide a robust tool set to encapsulate an entire years worth of wrestling matches which gamers actually play out. The following online ranked submission match features a created diva "Tiffany" facing in game wrestling diva Gail Kim. The user has extensively customized Gail's move set to include several maneuvers which are considered "noobish", and glitching within the on-line community. The match, and music attempts to capture the mood as the created diva tries to fend off the modified fighting maneuvers which Gail delivers.
In addition to the online matches and leader boards, the Smackdown vs Raw online server now provides community creations, an extensive collection of created wrestlers, moves, entrances, and story lines which can be searched, viewed, downloaded and played by the online community. Gamers with an online connection are empowered to design move sets, wrestlers and story lines which can be shared and downloaded within the online community. This provides longevity for the game, and also facilitates a platform for developing role based animations which are becoming popular outside of the game as machinima.
SVR 2010 Ranked Submission Match- Gail Kim