How many times while drafting have you had to choose card in your color over another card which may be vastly superior? Especially if the the card in question requires double colored mana from a third or fourth color you just aren't heavy into? Revealed today May 20, 2014 in an article by Dave Humpherys on DailyMTG.com, Worldknit from Wizards of the Coast's upcoming expert Magic: The Gathering set Conspiracy allows you to always draft the "best" card no matter what color it may be.
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "Tap: Add one mana of any color to your mana pool."
It is important to note that Worldknit absolutely prevents color screw. No matter what land your draw, you'll be able to cast any spell. That's huge. This Magic player can't tell you just how many games he's seen where three and even sometimes two colored decks have had trouble casting their spells.
Worldkit's drawback is that you'll end up running every card in your deck, significantly reducing the chance of drawing your bombs. However if every card you've drafted was the "best" in the booster pack, the overall power level of your deck should hypothetically be higher. Your main deck not including lands will end up being 44 cards (Worldknit starts in your command zone). If you can manage to pick up another four conspiracies, you may be able to squeeze by with a 60 card deck after adding 20 lands.
Unfortunately Worldknit doesn't have any applications outside limited. If you enjoy making cubes or repack re-drafts with your friends then you'll be able to extend Worldkit's usefulness.
Perhaps what we love most about Worldknit is that it makes deck construction a breeze. You'll be finished in literally less than a minute, and be able to relax to a good book or take a nap.
How will you use Worldknit?
For more information about the game, visit www.MagicTheGathering.com.