The Nintendo Wii U has received some AAA titles that have already been released by third party publishers, but not all other developers are convinced the innovative system fits their game's overall functions and mechanics.
According to a report from Polygon yesterday, "Tomb Raider" creative director Noah Hughes talked about how the studio would want to create the game for the Wii U experience, and since they haven't done that, it would not work well with Nintendo's system.
"I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces.
"Having said that it's something that I think we would want to tailor the experience to if we were going to do it," Hughes said.
Hughes went on to say that since the other three platforms, PlayStation 3, Xbox 360 and PC, all deliver the same experience, it's easier to develop for them.
"All three [other console versions] are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface.
"That's something as a gamer I love but it's something you don't want to do half-heartedly as a developer," Hughes said.