In a year where we will see a lot of horror games, and a lot of quality ones at that, The Evil Within is setting up to be one of the most anticipated titles, especially since it's coming from one of the publishers known for highly quality games, Bethesda Softworks.
Recently, Shinji Mikami, who is the boss of The Evil Within, discussed the reasons behind why he wanted to make The Evil Within as well as why Tango Gameworks made the decision to ultimately join the ranks of Zenimax.
"There were a lot of requests wanting us to make a survival horror game. There were also a lot of passionate voices about it heard from the development staff of [parent company] ZeniMax. There were even people that said, ‘If Mikami-san doesn’t make it, then I’ll make a survival horror!' It was my feeling of wanting to answer those voices that pushed me into doing it.
"The way I think of game development has changed since the PlayStation 3. The amount of information out there has increased overwhelmingly, and things like game engines and middleware are getting more and more difficult to provide for our company, due to how much time it takes.
"Back then, I’d always liked the older way of doing things, by producing games within our own company, and I’ve since realized that such a style has become very difficult. That’s why we chose to go in the direction of joining the ZeniMax group, and making our games using the technologies of ZeniMax. It’s a huge merit for us," Mikami said.
From what we've seen so far, The Evil Within is undoubtedly shaping up to be one of the more unique, terrifying experiences we'll have this year. While there are still many, many details we have yet to learn about the game, the previews we've gotten from Bethesda are impressive and thrilling.
ZeniMax and Bethesda Softworks have the distinguished reputation around the gaming industry for developing and publishing some of the best games that debut each year, and we expect nothing less for their upcoming slate in 2014.