The “Destiny” alpha for the PS4, along with a later confirmation for the Xbox One, confirmed that the game is going to run at 1080p and 30 frames per second (fps). In an interview released Tuesday, Bungie explains why the game doesn’t reach the coveted 60 fps benchmark and it turns out it may be the fault of the PS3 and Xbox 360.
“It’s a lot of different things,” Bungie senior environment artist Jason Sussman told Venturebeat. “I could get really technical, but I’d bore you to death.
“A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience,” Sussman explained.
As mentioned in a previous article about “Sunset Overdrive,” it’s not uncommon for open-world games to run at 30 fps, even on the PS4 and Xbox One. Sussman’s follow-up statement when asked about the number of characters on screen helps explain that.
“When you’re playing in the Crucible, yeah, absolutely. Same thing when you’re in a public space and a public event’s going off, with other players all running to one area that’s blowing up,” Sussman said. “Everyone’s throwing their supers, tossing grenades. You talk about everything going off at once, that’s where it happens.”
The “Crucible” is the competitive multiplayer portion of “Destiny.” In the recent alpha test, the Control mode in multiplayer supported six versus six matches. Public events were not on display, however. That may be saved for the Public Beta that starts on July 17.
“Destiny” is currently set for a Sept. 9 launch to the PS4, PS3, Xbox One and Xbox 360. Those that pre-order the game from retailers like Amazon, Best Buy or GameStop will be granted access to the beta test starting July 17.