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Why Crytek kept the 'Homefront' name and made 'The Revolution' open-world

'Homefront: The Revolution' Screenshots (PS4, Xbox One, PC)-slide0

When the developers of the original “Homefront” folded, THQ went to Crytek and asked the studio that brought open world shooters like “Far Cry” and “Crysis” to create a sequel to what was a traditionally linear game. After THQ collapsed in bankruptcy, Crytek purchased the rights to the game and are bringing “Homefront: The Revolution” to the PS4, Xbox One and PC in 2014. In an interview released Monday, Crytek designer Fasahat Salim explained why the studio kept the “Homefront” name and how it started as a linear game.

“[W]e had already started work on it when THQ were still around,” Salim told Metro UK. “They came to us to work on the next ‘Homefront,’ and we spent about a year working on that with THQ. And then obviously the whole THQ thing happened, and at that point we didn’t know what was going to happen. So we were very concerned we were going to lose all that work we did for that one year, which was a substantial amount”

Picking up the “Homefront” IP in the THQ bankruptcy auction allowed Crytek to keep the all of the work they had done on the game so far. Crytek isn’t concerned about the mixed reviews that the original game received either due to its short and extremely directed campaign along with other flaws.

“[D]espite the bad reviews it was still a successful game,” Salim said. “And it seemed to be a game that resonated with a lot of players, not only in the US but around the world – and we wanted to still respect that and we understand all of the issues that were there in the first one. We took a lot of the feedback that was out there, from the players, and we wanted to take all of the best things from ‘Homefront’ and push that as far as we could with our own tech and our own experience of making first person shooters”

More importantly, it allowed the developer to change the game from a “one-level-at-a-time first person shooter.”

“[W]e decided to break out of that and go into a free-roaming, much larger Philadelphia. And that gave us a whole lot more potential to explore the idea and the gameplay related to guerilla warfare.” Salim said of the change.

It also allowed Crytek to create a four-player co-op mode that is separate from the main campaign. There will be a multiplayer mode as well but the developer is not ready to reveal that yet.

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