As gamification enters the workplace, gamers are catching on and tailoring their resumes to match their skills by using gaming as a part of how they present themselves, with some notable examples of beautiful resumes that feel like games.
This was the context of my presentation at the Enterprise Gamification Forum, presenting gaming experience in context is critical to successfully using gamification to motive, teach, and inspire. There are different types of gamers with different types of skills; tabletop role-players develops skills helpful for in-person presentations, while video gamers learn to react in real time to ever changing situations. Heong Weng Mak reported:
National RPG examiner Michael Tresca discussion on the varied types of gamers, each with their own likes and dislikes draws parallels to the people who are being pitched on gamification. Some may find its potential and adopt it wholeheartedly, others may be apprehensive of the term and its presumed association with games only. As I have examined before, the key to engaging your audience is to customize your language to suit their understanding. While a younger workforce may be familiar with gaming concepts to convince, older personnel would perhaps be more familiar with enterprise terms. Without having to use the term “gamification”, one could still use the relevant terminologies that will sync with your target group to achieve the organization’s end goals.
The first example is a static resume that looks like a series of game achievements, by Moises. This resume takes the standard format and turns it into a readable list of achievements. The idea is to show at a glance the candidate's proficiency in different skills. Although the resume isn't written in English, the resume is easy to understand because the language of gaming is universal.
Robby Leonard took a different approach and created a resume that acts like a game. You move a character (an avatar for Leonard) through a Mario Brothers-style side-scroller. The gamer/reviewer experiences Leonard's skills through the gaming experience, similar to Moises' bar analysis of each of his skills. Given Leonard's skill in coding CSS and web design, the video game approach is a perfect fit -- and has gone viral.
He created a mod called “Falskaar” that adds 25 hours of gameplay to their hit title Skyrim, and created a land mass a third as big as the original massive map. He employed 29 voice actors to record new dialog for his NPCs, and recruited over a 100 total people to help him with Falskaar. Now, he waits.
Should you add games to your resume? When you're applying to the game industry, certainly. And if you can passionately explain and defend how games apply to a particular job, yes -- but be aware that not everyone will look kindly on gaming: CareerBuilder, who seems intent on routinely bashing gamers, once again lists video game experience equating with leadership skills as a "resume don't." See the video for more details.
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