In January, Nintendo announced that they will be release an HD remake of 2003's 'The Legend of Zelda: The Wind Waker' for their new Wii U console. Gamers were immediately excited for the upcoming game as the original version for the Gamecube was a classic. Gamestop and Amazon have already let players pre-order the game even though it won't be released until Fall of this year. It's great news that the game is being remade for the Wii U, but what can we expect?
If you recall, the original game had the controls in the top right corner. It basically told you which button did what. It really stuck out and made the game slightly ugly. With the Wii U, the A, B, Y and X button are symmetrical and this means that the strange button guide on the screen won't look like a jumbled mess. Instead, it could be smaller and compact and only show when its necessary. Also, with the Gamepad, they could just remove it from the TV screen altogether and just place it on the Gamepad. If a player wants to play the game on the Gamepad itself, then the controls will show in the top right corner like normal. Other than the updated A B, Y, and X format, the Inventory will be shown on the Gamepad and the pause screen. This will make gameplay easier and fluid. Also, the Map could be shown on the Gamepad too. In the end, the Game will have perfected controls and players shouldn't be disappointed with the outcome.
If you've seen the Screenshots for the Wind Waker Remake, you most likely noticed that the game's graphics are improved dramatically. If you didn't know already, this game is actually a full HD remake. Nothing is upscaled. This means that the polygon count is enormous compared to the Gamecube version. Also, with Dynamic lighting and Shadowing, Nintendo will be able to make the game exactly as it should've looked 10 years ago. The game was beautiful back then, but this time, the game is going to be strikingly gorgeous.
The Tingle Tuner
Do you remember the Tingle Tuner? Basically, once you found Tingle in the game and free him from prison, he gave you his Tingle Tuner which could be used to Drop bomps, sell Link potions, provide him with a shield and find triforce shards in the ocean floor. The Tingle Tuner, of course, was a Game Boy Advance with his signature style. To use the Tingle Tuner, you had to connect your own Game Boy Advance to the Gamecube. In 2003, this was rather stressful for gamers as not everybody had a Game Boy Advance. With the Wii U version, this can be simplified beyond what Nintendo imagined 10 years ago. The Gamepad can now be used as the Tingle Tuner and you don't need to buy any seperate wires or accessories. If the HD Tingle Tuner is a Gamepad, this would bring relief. If Nintendo wanted to bring back some of the stress from 2003, they could just make the 3DS handheld the Tinger Tuner. Of course, you wouldn't need any accessories, but not everybody has a 3DS. Anyways, we'll see what Nintendo has in store for Tingle.
Extra Levels and Dungeons
In 2004, Nintendo was developing a sequel to The Wind Waker. They cancelled production and started working on Twilight Princess instead. Why did they cancel production? Because in 2003, people didn't like the cell-shaded Link. It was ahead of it's time and people wanted the realistic link from Ocarina of Time and Majora's Mask. As of 2013, everybody realized how truly imaginative and creative the cell-shaded style was. Over the past few years, the game became a classic and people fell in love with the style of the game.
It's believed that during the production of sequel to Wind Waker, they created numerous dungeons that were eventually not used. Also, it's believed that in Twilight Princess and Skyward sword, they created dungeons that had to be cut out. Now, with the remake coming, they can definitely extend the Gameplay by adding new quests, levels and dungeons. Gamecube and N64 Games had a small file size. With Wii U discs having more storage, a large amount of new features can now be added. I think everybody knows that Nintendo has a serious treat for everybody when it comes to extra content.
Miiverse Built into the Gameplay
If you have a Wii U, you most likely know about Miiverse. If you don't know what Miiverse is, it's Nintendo's Social Network for Gamers to discuss titles, draw art and give each other tips. In the remake of Wind Waker, It's obvious that it will have Miiverse integration. Nintendo is able to go even further with the integration by adding small signs in challenging areas. Once Link goes to read a sign, numerous Miiverse posts will come up. The posts could be tips or players simply expressing their anger at the difficulty of the level.
If you played the 2003 version of the game on the Gamecube, you might have realized that the game isn't very challenging. If you were lucky, you'd die maybe 10 times total in the entire game. This is obviously an issue that Nintendo has to fix. They could make the remake about 50-60% more challenging as they are definitely able to do to. Players want a longer and more challenging game with hundreds of gameplay hours.
Overall, the Remake is going to be Mind-Blowing
Players weren't thrilled for the 2003 version of the game, but 10 years later, everybody wants to get their hands on the HD remake. The game will bring happiness and excitement to people of all ages. Even if people aren't gamers, they can still experience the HD cell-shaded visually stunning game that The Wind Waker is.