With the backlash of Resident Evil: Operation Raccoon City and, to a lesser extent, Resident Evil 6, the gaming community criticized Capcom for its gameplay and creative design choices of these two games. Yet, with Resident Evil: Revelations, gamers applauded Capcom for the return to narrow corridor combat and intentionally cheesy dialogue...except Keith's and Quint's dialogue - take it back - they, and their dialogue, in general needed to be excused, as many gamers and critics would agree.
Resident Evil 4 went through four scrapped versions before the final product was released: the version that became Devil May Cry, the fog version, the paranormal version, and the zombie version. The latter three version offered some unique takes on the Resident world, which is evidenced through their initial developments.
"What do these two paragraphs have in common?" you may ask. Well, these three versions can offer something to the next Resident Evil, and with brevity, here's how:
1) Fog Version - Art Style
The art style for the Fog Version of RE4, to this day, is stunning, along with its set pieces. The lighting fits in well with the dark, moody atmosphere. Yes, the final RE4 cut was dark and moody, but it was somewhat drifted away from its action sequences. The videos shown for the game had somber and anxious moods.
2) Paranormal Version - Point of View
Resident Evil's 0 to Code Veronica had an outer third person camera view while Resident Evil's 4 to 6 had a behind the shoulder point of view. How about experiment with both of these designs and traverse in old-school camera style and shoot and knife in behind-the-shoulder view? The two cameras could possibly appeal to the two separate group fan bases without sacrificing any game quality. The traversing would create the "what's behind that corner?" tension while the behind-the-shoulder view can create "which body part would be best to shoot?" tension created in Resident Evil 4.
3) Zombie Version - Return to Classic Enemies
Bring back the classic zombies, Capcom, along with the scary monstrosities categories: Hunter (scaled hunchback), Eliminator (crazy ape), and crow. Resident Evil: Revelations experimented with this idea with the Ooze, an enemy similar to the zombie, but an enemy with such a silly name will most likely make a silly enemy design...and it did in my opinion, and to some game critics.
Best yet, Capcom can release a demo, set up a discussion board on their Web site, and request feedback from the gamers. If one or more of the mentioned application does or does not work in the gamers' favors, then Capcom will (hopefully) make the adjustments to create an even better gaming experiences.
So there you go, three ways the next Resident Evil, whether it be Resident Evil 7 or another one, could benefit Capcom. Tell Examiner what you think in the comments section.
C'mon, don't be shy!