After Commander 2013 was released to much fanfare earlier this month, observers noted a strange thing about the allied-tricolor "arc" decks: Each of them only contained two new legends to the three of the original official Commander decks. The "missing" new cards were the expected two-color legends that complemented the tricolor commanders. Part of the reason for this might be the expected ten minor gods in the next two sets of Theros block, Born of the Gods and Journey into Nyx, but this was also explicitly, according to Mark Rosewater, to conserve precious design space. After all, there is a plan to release a new range of Commander decks every year, and each of those is going to have to come with new legends.
So what will the colors of Commander 2014's decks look like? In most to least likely, here are the odds:
- Allied bicolor. This is the logical step after ten tricolor decks - since there are, as already mentioned, five Commander-exclusive enemy bicolor legends, the missing creatures from this year might simply have been saved for next year.
- Monocolor. This could work as well - there are obviously a million directions a monocolor legend or deck could take that's already been done - but the fact is there are already enough choices for monocolor EDH players.
- Back to wedges. Yes, despite the injection of ten creatures into the category by the original Commander product, there are still few - possibly too few - wedge legends. And yet, three years might not be enough of a recuperation period.
- Four-color. Mark Rosewater may wish the Nephilim cycle from Guildpact were legendary, and currently it's impossible to build a four-color EDH deck without resorting to a five-color commander, but the Nephilim were also considered to be something of a mistake - it's not clear the pitfalls of four-color design are worth the benefit of opening up the format to entirely new color combinations.