The Xbox 720 and PlayStation 4 are going to provide developers with a lot of new power and capability, so the only question that remains is what will developers do with that increase in power and capability?
According to a report from GameSpot yesterday, "BioShock" designer and Irrational Games co-founder Ken Levine talked about some of the things he would like to see done with the Xbox 720 and PlayStation 4's increase in power.
"I really haven't sat back and thought the particular features or what I would do with the additional power besides the obvious things: I like detail and more power gives you more detail. That's obvious.
"I think you then start running into, at some point, an issue of can you produce the content to fill that detail?
"Because 'BioShock Infinite' really strained our[…]we produced a lot of content if you look at that level of detail.
"So then you go beyond the systems; can we build an infrastructure internally to build enough content to fill out that space? And that's going to be another challenge," Levine said.
With developers like Levine going forward, it will be extremely entertaining and interesting to see what type of innovations they create to help fill the aforementioned addition of space in games.
The Xbox 720 and PlayStation 4 will certainly be providing a lot of additional power for developers to work with, so things are going to open up new possibilities for them.
Open-world games that were huge on the current generation systems will most likely be even bigger and more detailed. They can choose how they want to create worlds and with whatever detail and style they want to use.
Xbox 720 and PlayStation 4 will be known for when developers brought out games that people never thought they would see.



















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