"Watch Dogs" is a new, open-world title that is scheduled to debut with the PlayStation 4, and Ubisoft has plenty to share about the game.
According to a report from GamingBolt yesterday, Jonathan Morin, creative director for Watch_Dogs, talked about what the game is and how gamers will be introduced to the game's current setting.
"'WATCH_DOGS' is a contemporary action-adventure game that explores the impact of technology on our society. The game is set in Chicago, where everyone and everything is connected.
"You will embark on a personal mission, using the city as your main weapon to inflict your own brand of justice.
"You are Aiden Pearce, a man shaped by violence and obsessed with surveillance, who monitors his family 24/7 in secret to protect them from something that happened in the past.
"Unfortunately, his family will get endangered once again. Pushed to his limits, he will take justice into his own hands and confront a corrupt system using every weapon available to him.
"Aiden will become a modern Vigilante Hero – not a hero from the 70’s with a cape, but a real human being that will deal with all the repercussions of his actions," Morin said.
Morin then explained what exactly makes this game different from other titles in this very popular open-world genre.
"'WATCH_DOGS' will redefine how you interact with an open world. For the very first time, the city will become your weapon and to support that, our simulation of Chicago will offer unprecedented dynamism. This will have real impact on your experience.
"First, you will have real-time control over the city’s infrastructure: traffic lights, drawbridges, communications, L-Train and more.
"Using these will create ripples throughout the city that will impact the people around you and how you reach your goal. The media will talk about your actions affecting your relationship with the game world. It will bring city simulation to an all new level.
"Secondly, you will have access to every mobile device, laptop and computer. Invading everyone’s privacy will organically lead you to all sorts of stories and gameplay experiences. Players are used to following the icons in open world games because they define where the action takes place. In our game, the action will shape itself as you discover it.
"This system gives us brand new ways to deliver content to the player. It feels far more real and offers way more possibilities. In the end, the world will be full of surprises which will bring improvisational play to the next level.
"For example in our open world demo, if Aiden had chosen to focus on another person, the gameplay experience would have been completely different. Aiden Pearce is a man who lives by his wits.
"So the player will have to use his wits too, not only to choose the best approach to a challenge but also to improvise when he faces the unexpected. I think what set us apart is the level of control the player will have on his surroundings and how it will help him face an unprecedented amount of emergent gameplay situations," Morin said.