With “Watch Dogs” currently scheduled for release on the Xbox 360, Xbox 720, PS4, PS3, PC, and Wii U later this year, there is a great amount of anticipation building upon this title from what has been shown by Ubisoft so far. To answer a few questions related to this title, Ubisoft Creative Director Jonathan Morin has discussed a few interesting details about this title.
Brought to our attention by a post on the popular video game forum NeoGAF today, Morin describes a few major details about the main character in “Watch Dogs.” “You are Aiden Pearce, a man shaped by violence and obsessed with surveillance, who monitors his family 24/7 in secret to protect them from something that happened in the past. Unfortunately, his family will get endangered once again. Pushed to his limits, he will take justice into his own hands and confront a corrupt system using every weapon available to him. Aiden will become a modern Vigilante Hero – not a hero from the 70’s with a cape, but a real human being that will deal with all the repercussions of his actions.”
Speaking on the features that make “Watch Dogs” unique in comparison to other games of this genre, Morin explains that this game will “redefine how you interact with an open world.” “First, you will have real-time control over the city’s infrastructure: traffic lights, drawbridges, communications, L-Train and more. Using these will create ripples throughout the city that will impact the people around you and how you reach your goal. Secondly, you will have access to every mobile device, laptop and computer. Invading everyone’s privacy will organically lead you to all sorts of stories and gameplay experiences. For example in our open world demo, if Aiden had chosen to focus on another person, the gameplay experience would have been completely different.”
As this interview has gone into great detail, you can view the entire post over on NeoGAF. For those interested, you can view a few screenshots taken from “Watch Dogs” in the slideshow featured above this article.