"We are already calling it 2013's 'Game of the Year,'" an Ubisoft-appointed presenter boasts to a small room of PAX East attendees last April. The booth was set up in the middle of the Boston Convention and Exhibition Center to showcase the company's brand new IP, "Watch Dogs," a game that follows main character Aiden Pierce as he uses Chicago's futuristic city operating system (a.k.a. "ctOS") to his advantage–for better or worse. Little did anyone know at the time how delayed the game would be to hit store shelves. In Ubisoft's third-quarter sales report released today, the company took a moment to address the game as a focal point for the first fiscal quarter of 2014-2015.
What was supposed to be an exciting Fall 2013 release turned into a frustrating series of events including the need for Ubisoft to reinstate the "Watch Dogs" trademark with the USPTO. The company claimed this legal setback would have no impact on the game's development. The following is an excerpt from a company blog, explaining the delay:
"Our ambition from the start with 'Watch Dogs' has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until spring 2014. [I]t became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience."
Much to the relief of eager gamers everywhere, the earnings report pins "Watch Dogs" for a release sometime between April and June of this year. It will first be available on Xbox 360, Xbox One, PlayStation 3 & 4, and PC. The Wii U version of the game will apparently be made available sometime after that.
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