Since “Watch Dogs” is an all new franchise that introduces new gameplay elements and mixes them together with familiar elements of open-world gameplay, the obvious question after the game releases is “What’s next?” Examiner talked a little with Ubisoft Creative Director Jonathan Morin on what the future could hold.
“When you’re five and a half years on something, there are definitely things you can see evolving further [down the line]. For me first, we ship the game, second, we see how players react,” Morin said when asked if there is an evolution to “Watch Dogs” past the first game.
“I think if it’s Watch Dogs or something else in the future even outside of Ubisoft, I think one thing that it shows well is players are a lot more willing to swallow a lot more elements in the game than what we thought they were. Just putting the name, the jobs, the salary of people in the face of players, not only do players read it, but they talk to us about it.
“You can tell there’s a big open door to give a lot more information and credibility to the nth degrees that there are in the game. [That] can open a lot of new things in the future I think.”
“Watch Dogs” is an open-world action adventure game where players take on the role of Aiden Pearce and set in the city of Chicago. Pearce is an anti-hero of sorts who uses a smartphone to hack the city’s central operating system (CtOS). This is used for both puzzle solving and combat both in the single-player and multiplayer as well.