The subject of government surveillance of citizens has become a hot topic over the past year thanks to the revelations from the NSA leaks from Edward Snowden. Ubisoft’s “Watch Dogs” managed to come along at just the right time even though the game has been in development for five years. Creative Director Jonathan Morin talked a little with Examiner about the controversy around surveillance and the coincidental timing.
“I don’t think so, when we started it was not even obvious what the theme would be, we weren’t that pretentious to think so. I think in the end, what felt right, even though we had a long time to go, was we were basing a lot of our research on stuff that most people didn’t know back then. You had to dig in the Internet to know.”
“When we started, the main subjects happening in real-life was WikiLeaks and those kinds of things. It kind of switched to a more accessible ground now with Snowden having happened. It seemed like all of the research we did always proved to us that it would be a very long phenomena.”
“I just never predicted it would be as relevant as it is right now. That would’ve been impossible. It could’ve had a fade away interest, but it seems like it’s going to be around for another couple of years.”
That seems like a pretty safe bet given the recent release of Glenn Greenwald’s book, “No Place to Hide: Edward Snowden, the NSA, and the U.S. Surveillance State” along with Sony acquiring the film rights to the story. Throw in an off cycle election followed by the kickoff of U.S. Presidential campaigns, the government surveillance debate won’t be dying down anytime soon.