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‘Watch Dogs’ dev talks places other than Chicago’s main setting for the game

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The city of Chicago plays a major role in Ubisoft’s “Watch Dogs” and, understandably, most of the game resides in the Windy City. Creative Director Jonathan Morin shared a little about some of the other locations that players will discover as well in an interview with Examiner.

“There is a place called Pawnee, it was a fictional version of a small town USA in a remote [area of] Illinois, close to Chicago, that’s pretty much it,” Morin explained in the interview. “Then you have all of the districts of Chicago and some of the nature around it.

“There’s this place that plays a pivotal role in the story, when you arrive there, things start to change certain people that are important to the story at that point in the game. It’s about halfway through the game [when that happens],” he concludes.

Watch Dogs” is an open-world action adventure game where players take on the role of Aiden Pearce and set in the city of Chicago. Pearce is an anti-hero of sorts who uses a smartphone to hack the city’s central operating system (CtOS). This is used for both puzzle solving and combat both in the single-player and multiplayer as well.

As Morin mentioned, Chicago is divided into different districts that Pearce must wrest control from CtOS via hacking while also avoiding the police. Pearce can not only hack into people’s lives via his cell phone but also into key locations in the city to take over control of the system. This merges into the asynchronous online multiplayer as well with one-on-one challenges as well as eight-player free-roam challenges, car races, decryption combat matches and more.

The game will land on the PS4, PS3, Xbox One, Xbox 360 and PC worldwide on May 27. A Wii U release has been pushed back to later this year.

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