Watch Dogs is setting up to be a game that could ultimately define how we view multi-player and single player within the context of a new generation's environment. With that said, Ubisoft didn't always know that Watch Dogs was going to be on certain consoles, when you consider the current state of the PS4 and Xbox One. In fact, there was quite a large amount of uncertainty surrounding what exactly the PS4 and Xbox One would ultimately be.
Back at E3 2012, the gaming industry was shockingly surprised with the unveiling of Watch Dogs, as it was the first next-gen title to be announced, before next-gen was officially a thing. Watch Dogs' Creative Director Jonathan Morin talked about the type of uncertainty that was surrounding the machines they were announcing a game for that year.
"We didn’t know what the h*ll those new consoles would be, so Watch Dogs really has worked on [seventh]-gen systems since the start.
"But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games," Morin said.
It has been true, when you talk to developers who have been working on games for the PS4 and Xbox One prior to them launching, that the two systems were still receiving changes to their code while developers were trying to create games for them. It's not an easy thing to do that when you code for a console one way and then you come back in the next day and it's different.
Bethesda echoed a similar sentiment when we spoke to them last September about developing for the PS4 and Xbox One. However, with the PS4 and Xbox One being available on the market now, it certainly allows developers the opportunity to really focus on the games themselves and not worry about how and if a console is going to change.
The extra time Watch Dogs had for the delay will hopefully show up in a big way. We will all find out whether or not Watch Dogs is what we all hope it is when it launches this coming May 27th.