With the incredible success of Rockstar's Grand Theft Auto, many gamers have been wondering how Ubisoft's Watch Dogs will hold up. In an interview with Eurogamer, which was posted earlier today, Jonathon Morin, the game's creative director, made some comments regarding these concerns.
One thing I wanted to promote with Watch Dogs was density, a lot more than scale. We have a big city but one thing a lot of games aren't exploring is the shared density of it.
Morin went on to say that players could stand still and profile different NPCs that pass them by for 10 minutes, implying that the game is loaded with unique characters. He stated that Ubisoft didn't want the size of their fictionalized Chicago to simply add space for the player to travel. With that said, Morin did assure that the in-game city was sizeable.
When speaking about the comparisons made between GTA5 and Watch Dogs, Morin stated that the developer had decided to go in a different direction. Whereas Rockstar's game has jets and air travel to take the player over a large area, Watch Dogs' focus was on making Chicago feel like an active city with plenty happening within a smaller space.
Gamers will know for sure whether these claims hold true when Watch Dogs is released on the current gen consoles and PC come November 19th. The game will also be a launch title for both the PS4, Novemer 15th, and the Xbox One, November 22nd. In one final note, Morin spoke a little more about the Wii U version of the game, stating that it was somewhere between current and next gen, though it may appear a little closer to what will be seen on the PS3 and Xbox 360.