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‘Watch Dogs’ anti-aliasing and frame rate details on PS4 and Xbox One discussed

Screen of 'Watch Dogs'
Screen of 'Watch Dogs'
Photo courtesy of Ubisoft, used with permission

Several members of the “Watch Dogs” development team have confirmed a few more details in regards to the graphics for the PS4 and Xbox One versions. According to a report from Softpedia on April 17, Francis Boivin was asked if the new intellectual property is going to feature the same type of custom anti-aliasing method that was previously applied for the PC and PS4 versions of “Assassin’s Creed 4: Black Flag.” The lead programmer responded by confirming that the development team will be going the same route as the fourth main “Assassin’s Creed” installment.

Francis Boivin went on to reveal that a custom-made SMAA filter will be applied to the image first for both of the PS4 and Xbox One versions. The development team also used a temporal method to further smooth out the edges. As a result, “Watch Dogs” should not have too many jagged boundaries. You can check out the complete details that were mentioned by the lead programmer during the Gaming Bolt interview below:

Watch Dogs uses the same post-process anti-aliasing solution on both Xbox One and PS4. Each frame, a custom SMAA filter is applied on the image. On top of that, we smooth the image even more by using a temporal solution; that is, by re-projecting each pixel to its position in the previous frame and by letting each go through a set of heuristics tailored for the game, we’re able to further reduce visible aliasing.

Dominic Guay also talked a little bit about the frame rate in “Watch Dogs.” The senior producer stated that having a smooth clip play an important role to the control and gameplay elements. Due to those factors, the frame rate remains a top priority for the development team. You can find a screen showing the open-world action-adventure video game in action from the official Facebook page of the software product with the image attached to the top of this article.

Ubisoft previously confirmed that the PS4 version will be running at 1080p while targeting 30 frames per second at the same time. The technical specifications for the Xbox One iteration have not yet been announced, however. May 27 is the release date for “Watch Dogs” on the PC, PS3, PS4, Xbox 360 and Xbox One. The Wii U port is also being planned for a release sometime later this fall.