Skip to main content
Report this ad

See also:

Warren Spector: Epic Mickey 2 - The Power of Two

What are you most looking forward to seeing in Epic Mickey 2?
What are you most looking forward to seeing in Epic Mickey 2?

Disney Epic Mickey was a smash-hit success on the Wii, and now Junction Point Studios, along with Disney Interactive, have decided to bring back Mickey once again in the upcoming sequel Disney Epic Mickey 2 - The Power of Two.

According to, the original Epic Mickey brought in an impressive sales total of over 2.65 million units sold and that was with the game being exclusive to the Nintendo Wii.

Warren Spector, Vice President and Creative Director of Junction Point Studios, spoke with yesterday and said they were happy with how they introduced Mickey in the first game, but that they made the choice to move the game over to multiple platforms because of how Sony and Microsoft have a broader reach.

"We did a good job of establishing Epic Mickey in the first game.

"Microsoft and Sony are definitely reaching a broader audience. We wanted to reach a broader audience and that was a goal of the development team’s," Spector said.

He elaborated further saying the fans that didn't have a Wii also made an impact on the decision to move the game to multi platforms because of their interest and desire to experience Epic Mickey on their Playstation 3 and Xbox 360.

Spector said some of the challenging aspects of taking a game like Epic Mickey from being exclusively played on the Wii, to being developed for multiple consoles, was the control schemes and how different Sony and Microsoft's are from the Wii.

"Figuring out the control schemes was an issue, as far as [them] being completely different across the platforms.

"The biggest challenge was needing a bigger team. I didn’t want to just make the same game. We found nine partner studios that have been working on the game. Almost 800 people are working on the game around the world," Spector said.

He said a difficult obstacle to overcome with making a sequel was indeed moving to five or six platforms, but outside of that it was relatively simple because of the base they had already laid out in terms of the game.

"It was easier than usual because I knew what gameplay additions we wanted to make going into it.

"I knew we wanted to do co-op playing. If we get lucky enough to do a third one, I know what I want to do with that one. Fans were clear with what they wanted us to do better, and we've been working hard on improving those areas," Spector said.

He said incorporating the AI really changes how the game is played and outside of the co-op mode, there will not be a multiplayer.

"I advised my design director not to include co-op AI, but we really did a good job on Oswald.

"When you have a second player AI with you, it really changes things because there are some games you can’t play and some quests you can’t complete as a result of it.

"There is no multiplayer mode where there are new missions with it. It’s all the same game," Spector said.

He said he is most excited for players to get their hands on the co-op mode and really, this game will just about implore people to play with a friend because of how fun it really is with two people playing.

"This is the first time I’ve been a part of a game where we have two players telling the story," Spector said. "I’m really excited to see how people feel about playing together."

Disney Epic Mickey 2 - The Power of Two will be released on Nov. 18th and will be available on Playstation 3, Xbox 360, Wii, PC and Mac.


Report this ad