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War never changes: What we know about ‘Call of Duty: Advanced Warfare’

Conceptual box art of the next Call of Duty game for the Xbox One
Courtesy of the Call of Duty Facebook group

So another year, another Call of Duty game, another excuse to work one of Ron Perlman’s best quotes into the title. Advance Warfare takes gamers into a possible future of warfare for the third time in the franchise’s history and represents the first game in a new “three developers, three years” plan of Activision; an arrangement between three developers that in theory allows the publisher to release a new Call of Duty every year. Questions have been answered but many more remain, the following is what is known so far:

Advanced Warfare takes place in the year 2054. At the time of writing, it is not known whether this game continues a previous story line or is entirely new. Regardless, the setting takes place at a point in time where Private Military Companies have replaced most standing armies. The largest of these militant corporations is the PMC known as Atlas, implied to be the game’s primary antagonist. Not much is known about them at present except that their CEO Jonathan Irons is being voiced by Kevin Spacey of House of Cards fame. Critics of the series may start cracking jokes about Spacey’s salary taking up the bulk of the development budget at any time now…

As the “Advanced Warfare” moniker suggests, the game is purportedly focusing on various “Future Soldier” technologies like real-time digital camouflage, exoskeletons, and bullet-resistant smart materials. Particular emphasis is placed on the aforementioned exoskeletons, loaded up with the same superhuman abilities gamers were teased in Ghost Recon Future Soldier three years ago. Whether this will be represented by a new system or merely is merely a way to represent the traditional Perks system with a new coat of paint is unknown. Regardless, teased abilities include a jet-assisted super-jump and being able to turn invisible (prepare to both love and hate that second one.) Other gadgets include gloves that enhance the player’s ability to climb walls, hover bikes, and a “blink and you’ll miss it” silencer that doubles as a flashlight.

GameTrailer’s pop-block break down has confirmed that San Francisco, USA and Lagos, Nigeria are in the game. Other possible locations are Seattle and an unconfirmed detainment camp built somewhere on American soil. Exactly why the player will have to go to these locations is still unknown but based on previous games, it’s practically a given that the protagonist will somehow be put on the path to give that nationalism-hating Irons a righteous beating all in the name of freedom, manifest destiny, and the “Murican” way.

The game is being developed by Sledgehammer Games for PC, PS4, and Xbox One, relative newcomers working with Treyarch and Infinity Ward as part of Activision’s three-year development plan. A WiiU version is speculated but unconfirmed at the time of writing. Whether or not Sledgehammer break the current cycle and manage to create the first real standout CoD experience since the original Modern Warfare remains to be seen. Also presently unconfirmed is what the co-op multiplayer mode will be about or if there will even be one. Whether Sledgehammer will bring back Zombies, continue the story of Extinction, or develop something completely new will likely be revealed over the next few months.

And that summarizes everything released to the public at this time. Tune in next time for “Five things Activision can do to salvage the Call of Duty franchise (but probably won’t.)”

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