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Vlambeer: Working with platform holders not a necessity anymore for indie games

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Vlambeer co-founder Raim Ismail said he believes that indie developers don’t necessarily need to adhere to platform holders like Microsoft and Sony to get games published as the “games are now the stars,” according to a report today from VG 24/7.

Speaking on the controversial parity clause attached to Microsoft’s Xbox One indie development initiative ID@Xbox, Ismail said platform holders are now more of a convenience for indie developers, unlike the past.

“What changed is, back in the day platform holders were a necessity,” Ismail said. “You needed them. What changed is, now they are a convenience, because the games are the stars. There are millions of games coming out but having many games on your platform is a valuable thing.”

Nowadays publisher and platforms, like the Xbox One or PlayStation 4, need to be a convenience for indie developers, Ismail said.

“They have to help developers make games for them, instead of simply letting developers make games for them,” Ismail said

And Microsoft is heading in the right direction with ID@Xbox, Ismail said, if they rid themselves of the parity clause.

“I think Microsoft is slowly starting to get that as well, and I think ID@Xbox is a great step forward,” Ismail said. “If they could just get rid of that launch parity, if that one thing could get dropped, then I would we 100 percent behind the program.”

The consternation about the clause from indie developers comes from Microsoft handcuffing the studios to publish only on other platforms if it’s on the same day the game launches for the Xbox One.

You can read more of Ismail’s support the Microsoft program, say the parity clause, in this Examiner report.

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