Corrinne Yu has further commented on the benefits of lower frame rates. According to a report from Gamepur on July 26, the programmer at Naughty Dog disclosed that "The Last of Us Remastered" looked better when running at 30 frames per second as opposed to 60. She explained that the development team found some room to improve the shadow effects when dropping the frame rate.
Instead of opting for one over the other, Naughty Dog decided to give fans the opportunity to set their own preferences. Players will be able to choose between better shadows at 30 frames per second or a smoother gameplay experience (but weaker shadow effects) at a clip of 60. The improved shadow effects will be a part of a day-one patch for "The Last of Us Remastered."
A fan went on to ask if the same visual customization is going to be made available for "Uncharted 4: A Thief's End." Corrinne Yu replied by saying that she gets better at coding for the PS4 after every new release. Naughty Dog stated in the past that the sequel is going to run at 60 frames per second at the full high-definition resolution of 1080p.
The first real-time video of "Uncharted 4: A Thief's End" made a high-profiled debut at E3 2014 near the end of the press conference from Sony Computer Entertainment. The non-interactive sequence shows a highly-detailed character model of Nathan Drake waking up and wandering into the jungle. Despite the visual fidelity, the section ran at a smooth 60 frames per second.
Naughty Dog will still be providing post launch support for "The Last of Us Remastered" as well as the original "The Last of Us" PS3 video game with new updates for the multiplayer mode. The studio is also getting ready to launch "Uncharted 4: A Thief's End" next year. A screen of the real-time graphics of the fourth numbered installment of the series can be viewed near the top of this article (courtesy of the Playstation Facebook).