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Ubisoft worked on DLC before ‘Watch Dogs’ delay, looking to expand gameplay

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Before the now well-publicized delay of Watch Dogs by Ubisoft, the development team at Ubisoft Montreal had been kicking around DLC strategy for the game, according to a report today from VG 24/7.

In an interview with Official Xbox Magazine, producer Dominic Guay said the developer intends to have a strong DLC slate after the game launches, but Ubisoft is also looking to increase the amount of gameplay within the game immediately after shipping this spring.

“One thing we’re also exploring is how we could, in the next month after shipping the game, create more gameplay within it, because it’s a rich city, and we have a lot of ideas for fun things we could be doing in it that we don’t necessarily have in our scope right now,” Guay said. “So we’ll be exploring different kinds of gameplay that we could also push within that game world following the release.”

Guay said the target for the DLC would likely be early in 2015, but the developer definitely intends on launching the extra content.

“There’s a lot of stories for us to tell in the Watch Dogs, universe, and there’s different perspectives we’d like to explore,” Guay said. “So I think for us it would be a great opportunity.”

The comments come just more than a week after a French business news website estimated that the working budget for Watch Dogs before its delay had been roughly $68 million.

You can read that full Examiner report by clicking here.

Several reports have the next-gen title heading out in March for the Xbox One and PlayStation 4.

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