According to a report today from VG 24/7, Watch Dogs creative director Jonathan Morin said it was important for the Ubisoft Montreal development team to build the game in a way that they would succumb to the pressure of trends seen in Grand Theft Auto 5.
Morin said like GTA 5, Watch Dogs reinforces its own fantasy and that all the elements of the game are there because they fit with the title, not because they mold to some standard set by the Rockstar Games juggernaut.
“You know, when you do a game you always want to make sure that what you put in is to the service of the game. I think GTA has a great fantasy and everything they put in it reinforces that fantasy,” Morin said. “What you don’t do is start copying or start feeling the pressure of your neighbor, like, ‘Oh my god we need a chopper.’”
Its not that Watch Dogs wouldn’t ever use things like choppers or cars, Morin said, but that developing those concepts or features would need to have a real purpose to the over-arching theme of the title.
“… For us some stuff is inevitable, like we need cars. If you don’t drive it’s going to take a long time. So you do need those obvious things, but afterwards it was all about hacking, or what you want to do, and it’s constantly got to be about that,” Morin said.
“It doesn’t mean we couldn’t have put in a chopper or something else in, but it would have always have been –– if we had done it –– because it fits or there’s one cool thing about hacking we could do with it.”
Morin said it’s kind of funny and curious how gamers ask questions about the game that relate to something they may have done in another game, and why they don’t ask about the stuff in Watch Dogs that they haven’t done in other games.
“It’s funny. People talk about what they know, so instead of saying, ‘What else is in Watch Dogs that is not possible in other games?’ they go (points at water bottle), ‘Oh I tasted that water, it was great. Do you have water in your game?’” Morin said laughing.
“It’s funny. I just find it funny.”
Watch Dogs hits shelves for the PlayStation 3, Wii U and Xbox 360 in North America on Nov. 19, in Australia on Nov. 21 and Europe on Nov. 22. Xbox One and PS4 versions of the game will launch alongside each console.