Tom Clancy's The Division is taking place in New York City and will be bringing it to life unlike any other game has done before. From the city itself, to the inhabitants, Massive wants the city to feel like it changes and doesn't stay the same.
The Division is going to be featuring both inside and outside combat for players. Ubisoft Massive's Fredrik Rundqvist, who is an executive producer on Tom Clancy's The Division, talked to Examiner.com about how fighting indoors will vary compared to combat outdoors.
"I think it’s the physical space. If you’re outdoors, you’re more long range. You have more options and unpredictable stuff happening. If you’re indoors, it’s a bit more confined and a bit more predictable.
"It’s going to be a mix [between indoors and out], but I think it’s fair to say that a big part of the game will be played outdoors and on street level. But yes, there will be indoor fighting," Rundqvist said.
Later in the conversation with Massive, they confirmed that combat will also be coming to underground levels of New York City, in addition to rooftops, which was revealed at Gamescom last year.
Ubisoft says players will be outdoors during combat more than they will be indoors, but the blend should provide nice contrast. It'll be interesting to see what exactly Ubisoft can do with game modes when it comes to battling indoors and out. The Division's PvP modes are obviously unknown, but the indoor and outdoor possibilities are real.
AI interaction and NPC behavior is something we haven't heard a whole lot about from Ubisoft. We know enemies will differ during the nighttime versus daytime, but so will civilian AI. Rundqvist described some of the differences players will see during the daytime versus night.
"The idea is to have released an immersive, dynamic world. We have different factions and we have different behaviors. They do one thing during the daytime and another thing during the night. If it’s really snowy, some of them will stay inside and some of them will go out. What we hope to see is [varied] AI interaction among factions. Based on [conditions like snow], they will act differently," Rundqvist said.
Snow seems to be a very constant theme in The Division, if the two gameplay demos we've seen are any indication. Nighttime certainly seems like a time when people are going to see a more aggressive type of AI, but we've yet to see what nighttime gameplay is like.
Tom Clancy's The Division is aiming for an immersive, living world and part of that is definitely behavior changes in the AI at night. Dynamic, contrasting gameplay will be important to The Division being something players can keep coming back to. The Division will launch in 2015 for the PS4, Xbox One and PC.