In a recent interview with OXM, Patrick Plourde touched upon the ideas behind Ubisoft's Child of Light, in which he acts as creative director. He spoke about having a prepubescent girl as the main character and how it may still appeal to the largely male gaming demographic.
In my mind we are all human beings first, whether we are gamers or not. I believe that we all respond positively to emotions that are true. If you make something true and original, people from different backgrounds and with different interests can and will want to experience it.
Plourde went on to state that people can experience conflicting genres, citing Miyazaki, of Studio Ghibli, as an inspiration. Many of his films feature young females as main characters and are loved by a variety of people. Plourde seems confident that gamers will want to take part in this experience, even though it may be very different than games like Far Cry 3, which he also worked as creative director on.
Plourde also revealed that there will be elements of narrative choice throughout Child of Light. As to what extent player actions may alter the story is currently unknown, though the game may have multiple endings.
I want to take some chances with this game. The idea is simple; what if, when we offer the main character a choice, we let the player decide? Not to say that the game is completely open ended – it is still a fairly linear storyline – but by giving the player the choice to help somebody or not, or by being able to take the villain's offer or refusing it and have a different outcome, the experience becomes better.
Plourde went on to say that the game will easily be 10 hours long, not counting the increased replay value these player choices could offer. The game is expected to launch for all current and next-gen consoles in 2014.