Watch Dogs creative director Jonathan Morin said Ubisoft tried not only to get a feel for the buildings, structures and textures of Chicago, but also the sounds and ambience.
The Watch Dogs development team went as far as to record some people on the street, Morin said, along with riding along with Chicago police officers.
“Our writer went there, he changed –– literally changed –– some of the parts that the cops say,” Morin said.
Morin said it was important to get the police perspective, as the cops have an “interesting eye of the place.”
“Where is most dangerous, what’s going on with those guys, and we even asked them some weird questions like which TV show represents their job the best, because there’s so many cop shows out there,” Morin said, adding they responded with The Wire.
Ubisoft even spent time talking to security analysts and hackers, whom Morin said had a “fascinating culture.”
“It’s a very misunderstood culture and we express this quite a bit in Watch Dogs,” Morin said of the hackers.
Morin stressed that all the technical aspects of Watch Dogs exists in real life.
“… We had a consultant, a group of security guys, like expert security analysts. We sent them a bunch of stuff to make sure that what we were doing was possible,” Morin said. “Sometimes it was about the language, words that we used, and sometimes we had to back up a bit about certain words because players were confused.”
Watch Dogs hits shelves for the PlayStation 3, Wii U and Xbox 360 in North America on Nov. 19, in Australia on Nov. 21 and Europe on Nov. 22. Xbox One and PS4 versions of the game will launch alongside each console.