Fans were practically begging Ubisoft to include multiplayer ship battles in Assassin's Creed III when the feature was first announced. Surely the studio has had enough time to get it packaged in with Black Flag, no? "No," says lead game designer Tim Browne regarding the gamemode. But according to him, it wasn't even a matter of having enough time.
"There's a couple of things [keeping us from doing this]. It took the Shanghai studio three years for AC: III just to do the [campaign's] water physics," he tells us, "which gives you an idea of how much [effort] it took the team to do. To then replicate that seven more times is currently a technical impossibility."
The studio did want to give in to the fan's desires as Browne explains, "We've actually looked into doing it and we can't do it at the moment."
Even if it could though, it sounds like Ubisoft wouldn't have done so. "But we did consider it from one point of view," he remarks, "lets look at the DNA of Assassin's Creed multiplayer. Is it about being the captain of a ship? No, it's not. It's about being a badass assassin, being the best assassin out there."
Instead the studio focused their efforts on "Game Lab", a feature that will allow players to create variants, or completely new, gametypes.
"We know everyone wants to have a go at being a game designer," he concludes, "So we were really, really happy when we hit on the idea of Game Lab and we realized we would be able to do it this year.
"Like I said, it's something that we've wanted to do for a while, but the opportunity has never presented itself until this year. [We're] really excited to be showing it."
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