Players have a choice in “Watch Dogs” to be good or bad. That choice comes with consequences in how the world around you reacts. Ubisoft Creative Director Jonathan Morin spoke with Examiner on the differences that positive and negative “heat” will bring.
“The biggest distinction I would say is if you’re really in the positive, you can tell that they literally recognize you and then decide not to call the cops because they believe in your story and things like that. If you’re in the negative zone, then the media broadcasts will go more along the lines of ‘this guy is bad,’” Morin explained.
“Suddenly, if that happens, then everybody who has a phone around you can be aware of you. You end up in a different kind of threat situation where anybody becomes a detector because they can look at you. But you cannot live that experience if you’re on the good side.
“We did a few things like that were mostly the low level simulations that change itself just to surprise you, instead of just having it be more expected. We don’t score the events that you go through; we don’t say good job for knee-capping a cop because it’s actually less of a bad thing versus shooting him in the face, so we like to keep it more of a grey [area]. “
“Watch Dogs” is an open-world action adventure game where players take on the role of Aiden Pearce and set in the city of Chicago. Pearce is an anti-hero of sorts who uses a smartphone to hack the city’s central operating system (CtOS). This is used for both puzzle solving and combat both in the single-player and multiplayer as well.