Money may be the root of all evil but it’s all forms the basis for getting bigger guns in Ubisoft’s upcoming “Watch Dogs.” Creative Director Jonathan Morin talked with Examiner about how the open-world action game’s economy works and how the development team tried to take some of the grind out.
“The economy is heavily mapped into your progression,” Martin explained when asked how the “Watch Dogs” economy works. “If you want certain items like buying more powerful guns are mapped to the requirement of having money to get them. Those are based on your ability to hack around, to do contracts on the side.
“We wanted to make sure that there was this possibility of getting money in all sorts of different ways based on play style. It’s not a game where we necessarily want you to grind to earn money. That’s why if you run around, some players will profile for activities, some will run to a mission while profiling for a bank account.
“If you do a side mission, then you gain money as well. We didn’t want to make a game where you needed a lot of money to finish it, it’s more for the [perfectionist] to decide how they want to do it.
"In the end, there are other ways to acquire guns too, and you can find some in missions. The player will never feel like the game is steering them in one direction saying, ‘now you need to do that.’ I think that feels that great, knowing that a game like that has a lot to offer, doesn’t mean everybody wants to dig into each piece of it in the same depth.”
“Watch Dogs” is an open-world action adventure game where players take on the role of Aiden Pearce and set in the city of Chicago. Pearce is an anti-hero of sorts who uses a smartphone to hack the city’s central operating system (CtOS). This is used for both puzzle solving and combat both in the single-player and multiplayer as well.