Game development is always a fascinating process as game starts with a small team with an idea and, in the case of AAA games, quickly explodes into a development of hundreds before shrinking significantly post-launch. In the case of the upcoming “Watch Dogs,” Ubisoft creative director Jonathan Morin talked a little with Examiner about the size the development team started with and the benefit of being familiar with one another.
When asked how being familiar with the people he’s worked with has helped the development of “Watch Dogs,” Morin said, “Definitely. I think chemistry in a team is critical in order to move fast. When you want to prototype something or create an idea that hasn’t been done before, you need people to trust each other. I also start losing a lot of time on the floor and everything, so even before Watch Dogs, the core team was in place with mostly ex-Far Cry 2 people.
“When we started Watch Dogs, we were 15 people, and maybe 10 people out of the 15 were people who had worked four and a half years together already, so that was a pretty good start up, so we can actually be a bit more result oriented, instead of spending the first few months trying to gauge and understand each other.”
For those that don’t know, “Watch Dogs” is an open-world action adventure game where players take on the role of Aiden Pearce and set in the city of Chicago. Pearce is an anti-hero of sorts who uses a smartphone to hack the city’s central operating system (CtOS). This is used for both puzzle solving and combat both in the single-player and multiplayer as well.