Plourde said Child of Light –– a side-scrolling JRPG –– is every bit as valuable as boxed, blockbuster releases, saying, “We have the opportunity to make something creative. And technically, the risk is not to take any risks.”
"There's this perception that if it's not on a disc or it doesn't retail for $60, it's not worth it. And that mentality is changing,” Plourde said. “For me Child of Light is as valuable is a $60 game and it's as long, it's a long game –– more than 10 hours, easily.”
Plourde said gamers can play the Child of Light demo for easily an hour, and that was “the smallest chunk (they) could do that would show a boss fight.”
Ubisoft tried the game out on testers, Ploudre said, who have the ilk of someone who may not typically like games like Child of Light, but were surprised at the reactions.
“I think really, people are just looking for something different,” Plourde said. “And there are a lot of ‘bros’ who have Totoro plushies at home. Or maybe Grave of the Fireflies is their favorite movie.”