According to a report today from VG 24/7, Turn 10 studio head Dan Greenawalt said from the beginning of the Xbox One’s development the developer wanted to make Forza 5 at 1080p at 60 frames per second.
Greenawalt said one of the benefits of being a first-party developer is that Microsoft approached Turn 10 –– along with 343 Industries –– early in the development of the Xbox One, and in Forza 5 they wanted to create a new take on “how cars should look in the next-generation.”
“So, we were talking about how to do shaders, ways of setting up the RAM, the OS, and tools,” Greenawalt said. “There are ways and approaches we knew would be best-used for our game, and part of that was, we knew from the beginning we wanted to be 1080p, and we wanted to be 60 FPS.”
Greenawalt said Turn 10 had basically already prototyped next-generation cars with Forza 4’s Autovista, which allowed for testing the Xbox One hardware early on.
And it’s that type of handholding during the development of a next-gen console like Xbox One that allows for a game to be launched at the same time as the new hardware, Greenawalt said.
“So in many ways, we’re testing their OS, we’re testing their architecture every day, so it’s an incredible partnership,” Greenawalt said.
Forza 5 launches alongside the Xbox One when it hits shelves in the United States and 12 other markets on Nov. 22.