Turn 10 studio head Dan Greenawalt wants gamers to think of Forza 5 not as just an Xbox One launch title with pretty graphics and a narrow vision, but rather a game of substance in the image of the Forza Motorsport franchise, according to a report today from VG 24/7.
According to Greenawalt, Forza 5 is “by far the most ambitious thing that the studio has ever done.”
“If you think about the launch of a console, they usually have racing games –– great racing games,” Greenawalt said. “Racing games are great for the launch of a console. You don’t have chainsaws, knives and blood and guts and all that, so you can put them on a Happy Meal at McDonald’s and promote the product. And on top of it they usually have great graphics engines.”
But Greenawalt maintains Forza 5 isn’t just lipstick and polish rushed out for a day-one stopgap for bigger franchises. The game is more than that, he says.
“What you don’t usually see at the launch of a console is a racing game like Forza Motorsport,” Greenawalt said. “Usually the flagship titles come along a bit later, because with these titles you expect epic scope and scale. You expect innovation.”
“Racing gamers demand innovation across all of the different fronts, and usually the racing games at launch are fantastic, but they’re a bit narrower in scope. It allows them to be very laser-focused on just hitting that date, and being a graphics showcase. This is a Forza Motorsport. This is big. So we’ve got innovation across the board.”
Forza 5 launches alongside the Xbox One in the U.S. and 12 other markets on Nov. 22.