Truefire Paladin - RW
Creature - Human Knight (Uncommon)
RW: Truefire Paladin gets +2/+0 until end of turn.
RW: Truefire Paladin gains first strike until end of turn.
Truefire Paladin's abilities enable it to dominate in limited, making it a top pick at the draft table. Truefire Paladin can be pumped and gain first strike, which means your opponent will often let it go unblocked. Truefire Paladin also pulls double duty as an impressive blocker thanks to vigilance.
As a Human Truefire Paladin will grow Champion of the Parish, making it a fantastic option to run in your constructed Human-based tribal deck.
This aggressive two drop becomes more relevant the longer a game lasts because each other land drop allows Truefire Paladin to become a deadlier threat, especially when it gains double strike from Boros Charm.
How will you use Truefire Paladin?
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