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Tremble as Tremble comes to Heroes of Newerth

Tremble, a Hellbourne melee agility hero, will be the 76th addition to the Heroes of Newerth (HoN) roster.  In addition to Tremble joining the ranks with Friday's upcoming patch, there's an additional piece of exciting news - new HoN accounts will be $10 from Thursday, March 24 to Sunday, March 27 at 11:59 PM EST.

Before we get into Tremble, there's still yet another perk to play some HoN this weekend, as players with existing accounts will have a chance to earn double the coins (in-game currency) by participating in Matchmaking games.

Tremble has a pet called Shudder that boasts the Ensnare ability, useful for disabling and immobilizing enemy heroes.  A potent farmer and ganker, Tremble has command of these abilities:

  1. Dark Swarm: When activated, Tremble becomes enveloped in a Dark Swarm of bugs. Enemies outside of Dark Swarm do less damage to Tremble, while enemies inside the Swarm take high magic damage. Enemies are forced to choose whether they want to deal less damage to Tremble or tenter the Swarm and take the magic damage. In the lane, it can be used when going for a kill, or simply to farm creeps. Coupled with the slow from Impalers, Dark Swarm can make Tremble a difficult hero to focus down and eliminate. In team fights, activating Dark Swarm while engaging a target grants massive damage mitigation against ranged heroes, forcing them to enter the Swarm to take Tremble down.
  2. Terrorform (Terror Mound and Terror Port): Once leveled, Terrorform grants access to two sub-abilities: Terror Mound and Terror Port. Terror Mound allows Tremble to place Terror Mounds, while Terror Port allows Tremble to tunnel from one Mound to another. When within the influence of Terror Mounds, Tremble is granted invisibility, regeneration, and movement speed. Mounds are destructible but have a high out-of-combat regeneration, making their maintenance a mini-game in itself. The typical lane with Tremble has the enemy trying to destroy the Mounds, while Tremble focuses on farming and harassing the opponent so he backs off and the out-of-combat regeneration kicks in.
  3. Impalers: Impalers passively provide Tremble with damage and heavy movement speed slow on attack. In addition, upon inflicting the slow, the opponent takes bonus damage, while Tremble gains the same amount in flat HP heal. This means that while a series of sustained attacks will not maintain high damage, periodic harassment is very effective.
  4. Hivemind:  Look out Reddit - When Hivemind is activated, Tremble's pet Shudder is permanently summoned. Shudder has access to both Terror Form and Impalers, and an additional immobilizing skill called Ensnare. Because Shudder can operate independently from Tremble without a leash, how the player chooses to utilize him can completely define the hero’s play style.
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Tremble can focus on creeping and ganking, using Terror Mound to regenerate, harass, and control rune spawns.  This is a good approach if you're solo, but if you're in a side lane you can try using Dark Swarm with your teammate's stun or slow for a devastating one-two blast that will kill most opponents.

Tremble doesn't really have any scaling abilities, which makes him an incredibly powerful early-mid game ganker and farmer that can turn into a late game crippler and single-target assailant.

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, Online Games Examiner

Daniel Tack has had a lifelong passion for online games and game strategy. Daniel consistently plays multiplayer, online games at the highest levels and stays at the forefront of new developments in the field. Daniel regularly plays competitive MOBAs, MMORPGS, RTS and FPS. Daniel covers online...

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