Tomorrow is a big day, RPG fans, as inXile Entertainment continues their apparent mission of resurrecting old RPG franchises. Torment: Tides of Numenera, the spiritual sequel to Planescape: Torment (one of the greatest RPGs of all time) will come to Kickstarter, in the hope that enough people feel that a Planescape: Torment homage is a desirable thing, a thing worth backing with their dollars and cents.
And if you just read all that and said "Nume-what-now?", please direct your attention to this lengthy piece at IGN, which hopefully contains all the information you need to get caught up on some of the most exciting news to come to the RPG space this year.
Here's a basic primer:
The latest project from Wasteland 2 developer's inXile, Torment: Tides of Numenera is extremely early in pre-production (its Kickstarter campaign goes live Wednesday, March 6), which is to say that everything about the game is still very much a work-in-progress. But ask Torment: Tides of Numenera Creative Lead Colin McComb and Project Director Kevin Saunders, and they definitely know where they want to go. How well the Kickstarter campaign does will greatly determine how they get there, and what “there” will look like, feel and play like when players arrive.
“Essentially you are waking up, not as somebody who has lived a full life already, but as somebody who has not lived a life at all,” McComb tells IGN. “You are the cast-off shell of somebody who has learned how to skip from body to body over the centuries. This person is escaping a dreadful hunter. He [realizes], “Oh, well, looks like this body’s doomed.” He skips out of it, you fall to earth, you wake up, and you’re not dead. You’re like, “Who the hell am I?”
Expect this game, should its fundraising attempt succeed, to be a spectacularly dark piece, a voyage into the deep, dark recesses of the soul. But equally, expect it to be an awesome RPG, worked on by a goodly number of those who made the original Planescape: Torment into the epic that it was.
Of course, the one notable member of the original Torment team that won't be working on Tides of Numenera is Obsidian Entertainment's Chris Avellone. He's busy with Project Eternity at the moment, and although he has been contributing some writing to inXile's Wasteland 2, there has been no word that he will be doing the same for Tides.
That said, he has given a glowing endorsement of the project, which you can find embedded here in a video. It's marked NSFW for language, but it certainly...communicates Avellone's happiness with the team that inXile has put together.