Noah Hughes, the creative director for Crystal Dynamics, has stated that the WiiU’s “unique interface did not align with the company’s goal to deliver the same experience across all versions.”
"I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces," Hughes said. "Having said that, it's something that I think we would want to tailor the experience to if we were going to do it."
"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface," Hughes added. "That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
One may be reminded of other such endeavors, such as “James Cameron’s Avatar,” which was released for the PS3, Xbox 360, and Wii, all to coincide with the release of the film in 2009. The PS3 and 360 versions were practically identical; the Wii version was a watered-down, simplified (and slightly ugly) version, which was not received well by critics.
“Tomb Raider,” which is set for a release on March 5, 2013, will be released on PS3, Xbox 360, and PC. In prior “Tomb Raider” news, it is the first game to feature a multiplayer option, as well as no downloadable pre-release demo and content season passes.
For more information, check out Eddie Makuch’s article on Gamespot.