Tomb Raider: Definitive Edition is coming next week to the Playstation 4 and Xbox One nearly one year after its initial release to the PS3, Xbox 360 and PC. The opportunity to upgrade the graphics of the Lara Croft reboot to next-gen provided not just an opportunity for Crystal Dynamics to make things look prettier but also to improve the game's visual storytelling.
"A key focus for Tomb Raider: Definitive Edition was on our visual storytelling," Crystal Dynamics Executive Producer Scot Amos told Examiner in an exclusive interview. "We wanted the world to feel alive – to always be moving even if you stop and look around.
"We have a complex physical world simulation on trees, foliage, cloth, weather, lighting and effects, and all textures have been increased or recreated at 4x resolution. We also added up to 15 times more particles in some areas, and interactive foliage that bends and springs back as Lara runs through it. Finally, our gameplay is at native 1080p, which gives outstanding visual fidelity.
"This visual storytelling connects Lara more directly into the environment and enhances the overall realism."
Tomb Raider: Definitive Edition is set to release to the PS4 and Xbox One on Jan. 28.
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