PlayStation 4 or Xbox One? The release of these two consoles has reinvigorated white knighting fanboys from both side of the fence since rumors of their hardware specifications started rolling in this time last year all the way up until their release this past November.
We all know the story by now, so it's irrelevant to really get into the marketing issues, hardware disparity, software line-up and price of entry both these platforms have either suffered or benefited from throughout this past year.
That does not mean the comparisons have stopped though, and the latest news regarding "Tomb Raider: Definitive Edition" performance has once again sparked debate. This news comes from executive producer Scott Amos, who discussed frame rate differences between the Xbox One and PlayStation 4 version.
In an interview during a GamesRadar podcast, Scott Amos went on to discuss how both versions of the game will have an unlocked frame rate cap, with the Xbox One averaging out around 30 frames per second and the PlayStation 4 version hitting (more often than not) 60 frames per second.
This news follows an interview with Eurogamer late last week that claimed both versions ran at 30 frames per second. Scott Amos went in explain that he was misquoted, verifying the unlocked frame rate disparity between the two versions.
If true, this further puts the PlayStation 4 ahead of the Xbox One when comparing cross-platform titles. Both versions run at a native 1080p resolution with slight variations in effects.
Are you getting "Tomb Raider: Definitive Edition?" If so, for what platform? Let me know by commenting below, subscribing to me here, on YouTube at YouTube/Pitmonkey and by following me on Twitter @NicholasGigante.