Patrick Söderlund has provided a new update in regards to the Xbox 360 version of the multiplatform title, “Titanfall.” According to a report from Kotaku on March 20, the executive vice president at Electronic Arts Studios revealed that the current-generation iteration of the first-person shooting video game has been delayed.
Instead of March 25, “Titanfall” won’t be coming to the Xbox 360 until April 8 in North America. The executive explained that the postponement was due to the publisher wanting to give Bluepoint Games, the studio responsible for the port, more development time to improve on several elements of the software product.
Patrick Söderlund also compared the gameplay features of the Xbox 360 versions to the PC and Xbox One. He stated that no compromises have been made for the current-generation iteration as it will still support the same amount of cards, maps, modes, players and weapons. You can find a set of screens featuring “Titanfall” with the slideshow located to the left of this article and the full statement from the open letter below:
Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.
The PC and Xbox One versions of the new intellectual property, which was developed at Respawn Entertainment, came out on March 11. Xbox 360 players will now have to wait nearly a month later in order to get their hands on the same game as the other platforms.