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‘Titanfall’ Xbox 360 development, delay and more discussed by Respawn

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Drew McCoy, producer of “Titanfall,” recently talked a little bit about the Xbox 360 version of the upcoming multiplatform video game. According to a report from Neo Seeker on Feb. 20, the developer from Respawn Entertainment clarified some of the speculations surrounding the current-generation iteration of the first-person shooter.

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Drew McCoy revealed that the development is “coming along really well” while praising Bluepoint Games, the studio that is handling the port. Respawn Entertainment wanted to give the outsourced team as much time as possible, which explains why the Xbox 360 version was delayed when compared to the PC and Xbox One.

He went on to mention that the extra development time will make it a better product. You can find some “Titanfall” shots in the gallery located on the left side of the article and the comments from the producer below:

For all the speculation going on about the 360 version. Its coming along really well, Bluepoint is full of phenomenally talented devs. We (being Respawn) have been pushing for them to have all the time they need to make it as good as possible, which means extra time for them to polish it up. We’d all like it to be day and date, but a better game a few weeks later is better than an unfinished one earlier.

Drew McCoy and the rest of the staff at Respawn Entertainment just finished an online beta test for “Titanfall” on the PC and Xbox One. The final product will be released for the two platforms on March 11th in the United States as well as March 13th in most European regions.

The Xbox 360 version, on the other hand, won’t be coming out until March 25th in the North America and March 28th in Europe. All three versions will be published by Electronic Arts.


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