Vince Zampella has provided some details regarding the player count in the upcoming multiplatform software product, “Titanfall.” According to a report by VG247 on Jan. 8, the co-founder of Respawn Entertainment revealed that the first-person shooter will only support 12 players maximum with six participants on each opposing fractions.
Vince Zampella went on to clarify that the number only takes into account the human characters. “Titanfall” will still have a lot of computer-controlled enemies in addition to the giant “Titan” machines on the same battlefield. You can find a few screens of the new intellectual property in the slideshow to the left of this article and his statement below:
That's humans only count. There are lots of AI, everyone can have a Titan in follow or guard mode too.
The co-founder of Respawn Entertainment also provided several explanations regarding why a decision was made to limit the player count to just 12 players. One of the reasons was that the development team believed that it provided the “best balance” to go along with the artificial intelligent combatants. He also believed that the video game is “incredibly fun,” adding that a lot of tests were done to arrive at that number. You can check out his comments below:
- 6v6 is max player count. Turned out to be the best balance with AI for us.
- It is incredibly fun, we did a lot if testing. It is all about what we found most fun.
Respawn Entertainment is getting ready to release “Titanfall” on March 11th for the PC, Xbox 360 and Xbox One. Although a multiplayer beta has been hinted, no official announcement has been made so far.