Time Walk is one of the most notorious "Magic: The Gathering" cards ever printed. Part of the "Power 9" and "big three" blue spells from the first set "Alpha," Time Walk was reprinted in "Beta" and "Unlimited." It was also featured in "Collector's Edition" and "Collector's Edition International," however neither of those two square-edged and gold border backed sets are considered legal for tournament play.
Time Walk - 1U
Take an extra turn after this one.
Taking an additional turn is an extremely powerful effect. You'll draw an extra card (or more), be able to cast spells, and attack (again) with your creatures. What makes this sorcery so bonkers is its incredibly low casting cost of just two mana. Oftentimes, it isn't the fact you're taking just one extra turn: Combined with Regrowth effects or more often Yawgmoth's Will, you'll be able to take many additional turns in a row. That's long enough to find your Time Vault or other vital combo piece or just smash face.
Time Walk is restricted (limited to one copy between your deck and sideboard) in the only DCI Sanctioned format where this epic spell still sees play: Vintage. It's also sometimes spotted in Cube decks in "Magic Online" or players with an extensive collection.
There's been a plethora of Time Walk variants over the years, however they all cost significantly more to play or have drawbacks. The ability to have an extra turn is so potent that despite the downside (such as losing the game), the Time Walk variants have all seen play.
How will you use Time Walk?
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