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Three things I hope the new generation of console games kills off

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By all indications, the new generation gaming consoles is a smashing success. Both the PS4 and Xbox One have been declared successful by their manufacturers. With the increased technology, there are some things that I hope games can move beyond.

Enemy Types

If you have played virtually any game with a large number of enemies, then you are familiar with the dreaded enemy types. Even though there are hundreds of enemies, they are all clones of the same four or five enemies. If you see the guy with dreadlocks, you know he is going to throw fire at you or the fat zombie is going to explode. Wouldn’t it be awesome to play a game where every enemy is different and you have no idea what they are going to do before you engage them? Wouldn’t is be amazing to have to figure out what their tendencies are during combat instead of instantly know that guy is going to hide behind cover and throw a grenade while the other guy is going to charge at you with a machinegun?

Cars Repeating

I love open world games. Games like Grand Theft Auto and Sleeping Dogs can immerse you in hours of fantastic game play, but nothing can ruin the immersion factor as fast as seeing fifteen of the exact same model of car on the same street at the same time. This is something that never happens in real life unless you happen to get trapped in the middle of a car club cruise or something. Imagine if the streets of Los Santos were full of individual cars instead of clones?

Damage Meters

In real life, there is no bar above your head telling you how healthy you are. You know how healthy you are by using your senses. What if instead of a damage meter, you knew how healthy you were by looking at your self? That gunshot wound in your leg is going to slow you down . . . you won’t be able to run or jump until you get it fixed. The stab wound in your side is causing you to bleed out. You can see the blood gushing out. The more you run or do strenuous activity, the more you bleed so you are going to have to take it easy until you get patched up. These types of real damage effects will go a long way in keeping you immersed into the fantasy of the game.

I realize that in the past, these limitations were necessary to make use of limited assets available to developers. I hope that as technology advances, developers won’t hold onto old conventions just because they are easy and comfortable. I would like to see developers push the limits of immersion like never before.

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